AI Insights · Timothy · September 2022
Top 5 Cooking Games on Android in Brazil for Q3 2022
Discover the performance trends of the top 5 cooking games on Android in Brazil during Q3 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top 5 cooking games on the Android platform in Brazil showed diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Fill The Fridge by Rollic Games saw a fluctuating performance in weekly downloads, starting at 212K in late June and declining to approximately 55K by the end of September. Revenue also varied, peaking at around $73 in late June and ending the quarter at about $31. The app’s weekly active users showed a consistent decline from 593K in late June to 162K by the end of September.
Coffee Stack, also from Rollic Games, experienced a notable increase in weekly downloads, beginning with 2.2K in late June and reaching a high of 209K by mid-September. Revenue saw a modest rise, with the highest weekly earnings at $25 in early September. Active users demonstrated significant growth, climbing from 9K in late June to 396K by mid-September, before slightly dipping to 375K at the end of the month.
Toca Boca Jr by Play Piknik maintained a relatively stable performance in weekly downloads, ranging from 88K to 112K throughout the quarter. Active users showed a steady trend, hovering around 870K to 970K, with minimal fluctuations over the months.
Lunch Box Ready from CrazyLabs LTD had an impressive surge in weekly downloads, starting at 866 in early August and skyrocketing to 289K by the end of the month. Active users followed a similar upward trajectory, increasing from 838 in early August to 497K by early September, before stabilizing around 412K by the end of the quarter.
Cooking Madness: A Chef's Game by ZenLife Games Ltd showcased stable revenue, with weekly earnings consistently around the $7K to $8K mark. Downloads varied, reaching a peak of 112K in mid-July and ending the quarter at about 66K. The game maintained a strong active user base, starting at 633K in late June and ending the quarter with 754K active users.
These insights, derived from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed data and further insights, visit Sensor Tower.